// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_D3D9_RENDER_TARGET__
#define __H_MK_D3D9_RENDER_TARGET__

#include "mk_render_target.h"
#include "mk_render_define.h"

namespace MK3DE
{
	class CD3D9RenderTarget : public CRenderTarget
	{
	public:
		CD3D9RenderTarget();
		~CD3D9RenderTarget();

		BOOL HasIndependantDSBuffer();
		CTexture2D* GetRenderTargetTexture() { return _renderTargetTexture; }

	public:
		BOOL _Create(DWORD width, DWORD height, PIXEL_FORMAT format, BOOL bDSBuffer);
		BOOL _SetRenderTarget(LPDIRECT3DDEVICE9 pDevice);

	private:
		CTexture2D* _renderTargetTexture;
		LPDIRECT3DSURFACE9 _lpColorBuffer;
		LPDIRECT3DSURFACE9 _lpDSBuffer;
	};
}

#endif // __H_MK_D3D9_RENDER_TARGET__